HALL OF FAME: Week 1 - Week 2 - Week 3 - Week 4 - Week 5 - Week 6 - Week 7 - Week 8 - Week 9 - Week 10
RAMPAGE
Match
39 FRAGS
US Shane "rapha" Hendrixson  MAXIMUM TOTAL FRAGS PER MATCH
 
DAMAGE DEALER  
Match
13 809 DMG
IT Marco "vengeurR" Ragusa MAXIMUM TOTAL DAMAGE PER MATCH
 
SCAVANGER  
Match
80 ( 40 , 40 )
HU Adrián "RAISY" Birgány  MOST MAJOR PICKUPS IN MATCH
 
FIELD MEDIC  
Match
6 175 HP HEALED
US Shane "rapha" Hendrixson  MOST HEALTH COLLECTED PER MATCH
 
#EFFECTIVE  
Match
326,21 DMG / FRAG
US Shane "rapha" Hendrixson  AVERAGE LEAST DAMAGE NEEDED TO FRAG
 
PACIFIST  
Match
7 719 DMG
DE Marcel "k1llsen" Paul  MINIMUM TOTAL DAMAGE DEALT PER MATCH
 
BULETPROOF MONK  
Match
852,36 DMG
CA Greg "cha1n" Bouevitch SUFFER MOST DAMAGE BEFORE SCORING OWN FRAG
 
ROCKET LAUNCHER GOD  
Match
31,61 %
 Alexander "baSe" Rybin HIGHEST OVERALL RL PRECISION
 
LIGHTNING GUN GOD  
Match
42,04 %
US Shane "rapha" Hendrixson  HIGHEST OVERALL LG PRECISION
 
RAILGUN GOD  
Match
58,67%
UA Dmytro "Xron" Shakharuk  HIGHEST OVERALL RAIL PRECISION
 
MINCED MEAT  
Match
4 837 DMG
IT Marco "vengeurR" Ragusa MOST RL DAMAGE PER MATCH
 
ELECTRICIAN  
Match
5 577 DMG
US Shane "rapha" Hendrixson MOST LG DAMAGE PER MATCH
 
MEIN LEBEN Match 4 430 DMG
BR Fillipe "nosfa" Barbosa  MOST RAIL DAMAGE PER MATCH
 
 

Player Profile
   US Michael "dooi" Dewey  
  Twitter, Twitch, Instagram  
  QPL: WEEK 1 vs US rapha, WEEK 2 vs CA GNiK, WEEK 3 vs US psygib, WEEK 4 vs US whaz
 

 

 
     
     
  Church of Quake w/ Lilie & SyncError 
 
 

Hi Michael, can you please introduce yourself and tell us how did you get yourself to Quake?

   

My dad played Quake 2 and Quake 3 extensively. I was introduced to Quake 2 at age 4.

I did not enjoy Quake as much as other games at the time. I mostly attribute this to social aspects ie. wanting to play games that my friends were playing.

By the time I was 11 or 12 I knew my interest in Quake was growing from a competitive perspective. From age 11 to 14, I spent a significant amount of time dueling. Mainly one map, DM6, on Quake Live.

When I got to high school I began to take baseball seriously. I trained and earned an opportunity to play in college. I was good enough to get there but not good enough to stay. I quit after my second season as I had lost the enjoyment I used to get from the game. I also performed poorly.

At that time, I began playing various FPS games again including CSGO, UT4, Battlefield, and Quake Live. Generally, I was in the top 1% of every game I played despite having what I considered to be relatively poor mechanical skills.

In April of 2017 Quake Champions Beta was released and I began to play. By May or June, they had announced Quakecon 2017 and I decided I wanted to try competing and I qualified for the tournament. That was my introduction to competitive Quake.

 
 

I heard you are a huge fan of baseball, what team is your favourite and are there any analogy you can throw in between Quake and baseball?

   

I am a big baseball fan. The San Francisco Giants are my favorite team and I would consider the Houston Astros a close second. I tend to identify with certain players and thus become fans of their team. I am not a loyal team fan if I am being completely honest.

I think the greatest personal parallel between athletics and esports was the learning how to deal with the anxiety, fear, and embarrassment associated with failure. Failing sucks, especially when it is public.

I carried some of what I learned from baseball to Quake and was able to expedite the process of learning how to deal with failure.

I haven’t always dealt with it in an optimal way, but I do the best I can and try to deal with it a little better each time.

 
 

You made it to Quake Pro League and first weeks showed you have skills needed to thrive there. Did you set any goals for yourself, or if we continue on psychological note, does setting goals somehow bind you?

   

The goal is to win every match 3-0. There are goals that branch from that and improvement goals that I set each week. Focal points that I know are key to help me win my matchup. But the ultimate goal is to win the match at hand.

 
 

From what I understand, you played a lot with rapha back in a days.

What was tough for you to learn about Quake and is there any advice you would give to newcomers?

   

I think most who are close to, or who have practiced with, rapha would say he is as good of a teacher as he is a player. Which is pretty incredible because often times the best players are the worst teachers.

There are a lot of tough things to learn in Quake. I could identify individual pieces of my game that have been difficult challenges to overcome, but I think the ability to stay in the present moment is the most difficult skill to master in any game or sport. Being present allows you to make adjustments, react to changes, and solve problems. This type of mental discipline requires training outside of the game, and is very difficult to master.

In terms of advice, obviously there are certain mechanical hurdles you have to overcome in order to be competitive at a high level. However, most players I see get stuck in the mechanical mindset. They are robots mechanically but mentally weak. Not strong enough to handle pressures associated with actual competition. Actual competition is fierce. Anxiety is high. If I had to take a shot-in-the-dark guess, I’d say around 50% of players have physical responses to their performance anxiety. Nausea (or worse actually vomiting), sleep loss, shakiness, etc.

Failure is a very real consequence, and defeats more players than any one esports champion ever will. Many players focus entirely too much on the physical elements of their game and spend no time on their mental and psychological game.

I differentiate the two because, in my opinion, they are very different. Your mental game is your approach to the game and your psychological game is your state of mind.

Develop those elements of your game and you will be shocked how often you outperform your mechanics.

 
 

Was it somehow symbolic for you to play your first game in Stage 2 against rapha then?

   

Not particularly. We have played in the past in various online tournaments and on LAN once. I don’t really put emphasis on one match versus the next. This helps me be objective when analyzing my performance.

 
 

Iam actually glad, that you are mentioning mechanical skills and mental stability – what tools can player with lower mechanical skills use to overcome 80% Rail?

   

This has a two-part answer based one the scenario. Is your opponent hitting 80% because you are in bad positions or because he is hitting everything regardless of your position?

If you are in bad positions and they are hitting a lot, you need to deny shots. This may mean you have to change the way you play the map. That is a major difference between playing for fun and playing to.

If they are hitting everything, you need to understand that is part of being mechanically inferior.

Sometimes mechanics just win, and there isn’t much you can do about it aside from continuing to improve your mechanics over time and making the best decisions that you can.

 
 

You are known for your patient, sometimes one would say the passive style of gameplay. What made you go this direction? I believe it must be nerve wracking from time to time.

   

I am a patient player. I would say I am not passive or aggressive. There are a number of factors that play into how I approach the game. A lot of times the champion matchup doesn’t warrant aggression, so I play passive. If I have a matchup that favors aggressive play, then I will play aggressively.

 
 

What approach do you have while picking champions? Do you have some favourites for each arena. We see more and more Scalebearers in the picks, is Scale new meta?

   

I can’t really comment on my champ picking approach.

I think the meta is pretty diverse at the moment. Scale is an interesting pick because he and Keel are probably the most balanced tanks. There are two or three maps where Scale is pretty dominant and the rest, he is alright at best. I think that is reasonable for a tank.

In my opinion, the goal should be to have vanilla mediums be viable on most every map, and all other fringe picks limited to 2-4 viable maps. What I have seen in my time playing QC is that people generally start complaining when fringe picks become viable on 5 or 6 maps.

 
 

Thank you very much for all the time you put into this interview and making it one of best Half-Time Chats so far with deep insight into mind of TOP20 player of Quake Champions in the World. Huge respect, bro! <3

Good Luck with rest of Stage 2 and see you in PL Katowice!

Results
Bo3+
+8pts toxjq
+8pts nosfa
+8pts coollerz
+8pts dooi
+8pts baSe
+8pts RAISY
+8pts rapha

+4pts Av3k
+4pts cha1n
+4pts Xron
+4pts whaz
+4pts K1llsen
+4pts vengeurR
+4pts dramiS

DNP GNiK
DNP Effortless

FULL RESULTS: CLANRING

BYE DaHanG
BYE cYpheR
BYE psygib
BYE cnz
Single Elimination, Bo3
US XZISTTT
US Aaron286

CI sUPREMEGTI
MX kmflame
US chompa-
CA UltRaLeX
US dethQC
US -reflux

TOP 16: CLANRING
Single Elimination, Bo3
RU PepCo_
RU strongest_


DK enesy
RU CHEERA
RU mijkee
DK PULZz
RU klybi4
UK GaRpY

TOP 16: CLANRING
Bo3+
+16pts baSe
+16pts dooi
+16pts vengeurR
+16pts rapha

+8pts whaz
+8pts DaHanG
+8pts coollerz
+8pts K1llsen

+4pts GNiK
+4pts dramiS
+4pts toxjq
+4pts Xron

+0pts cYpheR
+0pts psygib
+0pts cnz
+0pts cha1n

FULL RESULTS: CLANRING

BYE Effortless
BYE RAISY
BYE Av3k
BYE nosfa

Single Elimination, Bo3
US chance
US bootsss

US dethQC
CA stoked
MX kmflame
US Aaron286
US -reflux
US _cloud

TOP 16: CLANRING
Single Elimination, Bo3
NL Silencep
RU inz

UK HELL
RU CHEERA
DK PULZz
DE RetcOn
RU strongest_
UK GaRpY

TOP 16: CLANRING
Bo3+
+16pts DaHanG
+16pts Effortless

+8pts Xron
+8pts dooi
+8pts cnz
+8pts psygib
+8pts K1llsen
+8pts cYpheR

+4pts RAISY
+4pts GNiK
+4pts Av3k
+4pts nosfa
+4pts toxjq
+4pts coollerz

+0pts whaz
+0pts cha1n


FULL RESULTS: CLANRING
BYE vengeurR
BYE baSe
BYE rapha
BYE dramiS
Single Elimination, Bo3
US sib
US twitch

CA cbxzombie
CA stoked
US Aaron286
US UltRaLeX
AR maxter
US bootsss

TOP 16: CLANRING
Single Elimination, Bo3
SE Spart1e
KZ prox1mo

UK GaRpY
DK PULZz
UK HELL
PL Pikawa
RU inz
RU strongest_

TOP 16: CLANRING
Bo3+
+16pts cnz
+16pts RAISY
+16pts DaHanG
+16pts vengeurR
+16pts K1llsen
+16pts rapha

+8pts cha1n
+8pts dramiS

+4pts nosfa
+4pts psygib

+0pts baSe
+0pts Av3k
+0pts Effortless
+0pts Xron
+0pts cYpheR
+0pts dooi

FULL RESULTS: CLANRING